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October 9th, 2018

For Immediate Release

BEATRON 2000™, A SCI-FI INSPIRED RHYTHM MUSIC GAME WILL LAUNCH IN FALL 2018 FOR THE OCULUS GO VR HEADSET.

New York, October 9th, 2018 – Beatron 2000™ features pulse pounding VR action set to new music by up and coming artists. Released at the same time is a free beat editor for Windows and Mac that allows players to insert their own songs and create their own levels of difficulty for the game.

Watch our launch trailer here: Beatron 2000 announcement trailer

Get ready to slice and bash your way through 6 unique sci-fi inspired worlds to the beat of 10 song tracks. Armed with just your beat disc, you’ll be challenged to swing and throw your disc at targets in time with the music.

When you’re ready for a real challenge, try the songs on Expert mode to see how you measure up against your friends and on our world wide leaderboard! (Coming this Winter.)

Beatron 2000™ was designed from the ground up for the Oculus Go VR headset. It’s incredibly fun and highly addictive! It features beautiful sci-fi inspired vistas which come to life in time with the music. Beatron 2000™ launches Fall 2018 exclusively for the Oculus Go VR headset.

“I absolutely love the Go platform. It’s so easy to pick up, take with you, and share with friends. We wanted to design a rhythm game for Go that is just as elegant and fun as the device itself. With Beatron, we use the Go controller to maximum advantage. You can swing the disc two different ways — slicing or bashing — and also throw it, which is super fun. … We’re featuring up-and-coming artists, like Ian Post and Katrina Stone, who are indies much like ourselves. I love the new music I’ve discovered while making Beatron, and I think other people will too! I can’t stop listening to these songs even when I’m not playing the game. But I also know how much fun it is to play to your own music, so that’s why we’ve put effort into making _Beat Editor_, a desktop app for creating your own Beatron tracks. You’ll be able to share these with your friends, or install tracks created by others, making Beatron always a fresh experience.” –Joe Strout, Principal Engineer on Beatron 2000™

“When we started developing this game we thought about how much fun rhythm music games are and how only a few games really get this genre right, especially in VR and particularly on the Oculus Go. This game was built right from the start to utilize the Go’s motion controller in such a simple and intuitive way. One of the the core tenants of our development philosophy was that we wanted Beatron to be fun for everyone, of all skill levels from novices to hardcore gamers. I recall a particular enlightening moment when I first introduced this game to my parents who are in their 70s. The smile on their faces and their desire to keep playing it over and over again was really inspiring. It’s just pure fun, especially once you get the hang of timing your disc slices to the beat of the music.” –Joe Tresca, Creative Director on Beatron 2000™

About the Team

Beatron was developed by Joe Strout, Principal Engineer of Luminary Apps and Joe Tresca, Creative Director of
Eyeballistic, Inc.

Joe Strout has been creating games for over 20 years. He has 8 previously released game titles on various platforms. Watch him speak on his game, High Frontier about colonizing space: How and Where to Colonize Space. | Joe Strout | TEDxYouth@MileHigh

Joe Tresca is an award winning creative director who has designed apps for several fortune 500 companies including, Estée Lauder, Kraft, HP, IBM and MLB

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